![]() ![]() After reading several huge bricks containing complex tales, all the while also reading tons of historical texts, I needed something light and easy. Dragons of Autumn Twilight was such a book for me. ![]() It's a wonderful feeling when you're able to get immersed in a fantasy story and after a while realise that you started reading the exact right book at the exact right time. ![]() But darkness awaits them on their journey, and like lightning from a cloudless sky, the horrors of war return to the magical world of Krynn. ![]() When a group of adventurers come together at the Inn of the Last Home after five long years on their own, they endeavour to begin a search for what has been lost. Three centuries have passed since the Cataclysm, where burning mountains fell from the sky and the gods of old abandoned their mortal worshippers. Shiny!Īnd washes the years, the dust of the many stories Our newest project is creating the RPG for the wonderful TV series, Firefly. I am the owner of the company, Margaret Weis Productions, publisher of RPGs. My hobby is flyball racing with my dogs, Dixie, a border collie, and two crackhead Shelties, Joey the Thug and Clancy the Hooligan. The second book is Storm Riders, coming out from Tor in July 2013. I am currently working on the third book in the Dragon Brigade series, the Seventh Sigil. I graduated from the University of Missouri–Columbia and now live in Wisconsin with dogs, Max, Dixie, Joey the Thug and Clancy the Hooligan. I also wrote two paranormal romance novels, Fallen Angel and Warrior Angel, with my daughter, Elizabeth Baldwin. These include: Darksword, Rose of the Prophet, Star of the Guardians, DeathGate, Dragonvarld, Sovereign Stone, Dragonships, and the Dragon Brigade. I've written numerous novels and short stories set in the world of Krynn, as well as series in other, original worlds. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world.įantasy novelist who, along with Tracy Hickman, was one of the original creators of the Dragonlance game world. They speak of tales of strange monsters, creatures of myth, creatures of legend. They speak of a world shadowed with rumors of war. Now they are together again, though each holds secrets from the others in his heart. Lifelong friends, they went their separate ways. Now, the Companions must assume the unlikely roles of heroes if they hope to prevent the staff from falling into the hands of darkness. The Seekers, a new religious order, wants the artifact for their own ends, believing it will help them replace the gods and overtake the continent of Ansalon. Fueled by this glimmer of hope, the Companions band together to uncover the truth behind the gods' absence-though they aren't the only ones with an interest in the staff. When Tanis, Sturm, Caramon, Raistlin, Flint, and Tasslehoff see a woman use a blue crystal staff to heal a villager, they wonder if it's a sign the gods have not abandoned them after all. As war threatens to engulf the land, lifelong friends reunite for an adventure that will change their lives and shape their world forever. But with their arrival comes the departure of the old gods-and all healing magic. Once merely creatures of legend, the dragons have returned to Krynn. This Dungeons & Dragons-inspired fantasy adventure is the first installment in the beloved Dragonlance Chronicles, set in the magical world of Krynn. ![]()
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